TalaraAuthor ModeWorlds
System Documents / FALL.SYS.STORYBOARD-SOURCE

Storyboard Continuity Engine

WORKING

108-sheet reference workbook for identity, relationships, context, and future runtime design.

AI README Notation | Sheet Structure | Runtime Skill Registry | Query Order / Routing Order | System Rules Sheet Structure Category | Sheet Name Runtime Skill Registry Skill_ID | Skill_Name | Trigger_Pattern | Resolved_Input_States | Required_Sheets | Output_Sheet | Output_Fields | Step_01 | Step_02 | Step_03 | Step_04 | Step_05 | Step_06 | Step_07 | Step_08 | Step_09 | Step_10 Runtime Output Glossary Output_Field | Field_Type | Definition | Allowed_Values | Value_Format | Produced_By_Skills | Written_To_Sheets | Persistence_Type | Media_Agnostic_Use | Notes Runtime Directions 1. Start with the right mental model Action Registry Action_ID | Action_Name | Description | Action_Taxonomy_ID | Allowed_User_Taxonomy | Target_Type | Allowed_Target_Taxonomy | Base_Damage | Base_Heal | Base_Noise Action Taxonomy Action_Taxonomy_ID | Parent_Action_Taxonomy_ID | Taxonomy_Name | Description | Primary_Result_Class | Secondary_Result_Class | Notes Force Profile Registry taxonomy_id | intimidate_mult | attack_mult | warn_mult | noise_mult Goal Registry Goal_ID | Goal_Name | Description Response Profile Registry taxonomy_id | intimidate_threshold | warn_threshold | attack_threshold | curiosity_threshold Character Registry CharacterID | Name | SMT | AMT | BID | Goals | Capabilities | Relationship | REL_Type | Backstory | Doc_Link NPC Alert Thresholds NPC_ID | Trigger_ID | Trigger_Type | Threshold_Metric | Threshold_Value | Comparison_Type | Result_State_Type | Triggered_Goal_ID | Goal_Weight_Modifier | Duration_Minutes | Cooldown_Minutes | Notes NPC Knowledge Graph Element ID | Knowledge Level NPC Routine Routine_ID | Role_ID | Start_Time | End_Time | Goal_ID | Zone_ID | Tile_ID | Target_Type | Priority | Notes Event Metric Weights Event Metric Weights Event Records Event Registry Event Registry Scene Context SceneID | ConditionType | Value Scene Records Scene ID | TimeIndex | Sequence Order | Visibility | Location ID | Characters present | Plot Threads Active | Events | Actions | State Change | Writes To | Continuity Notes Scene Runtime Packet SceneID | Time | Location | Participants | Loaded Character States | Loaded Entity States | Active Conditions | Active Modifiers | Current Metrics States State ID | Name | Category | Scope | Persistence | Description T3 Choreography InterstitialID | FromNodeKey | TriggerEvent | Condition | Action | ToNodeKey | ResultingEvent | Status T3 Sheet T3_ID | Step_ID | From_NodeKey | Operation_Type | Condition | Input_Ref | Output_Ref | To_NodeKey | Next_Step_ID Fauna Affinity ElementID | Name | on_hunt | on_spot | on_track | on_harvest Fauna Alert Thresholds Fauna_ID | Trigger_ID | Trigger_Type | Threshold_Metric | Threshold_Value | Comparison_Type | Triggered_Goal_ID | Goal_Weight_Modifier | Duration_Minutes | Cooldown_Minutes | Notes Fauna Components Registry Fauna_ID | Component_ID | Component_Quantity | Harvest_Priority | Notes Fauna Goal Pool Fauna_Taxonomy_ID | Goal_ID | Available_Actions | Action_Selection_Weight | Notes Fauna Inspector Fauna Herd Mechanics Herd_Profile_ID | Goal_ID | Herd_Type_ID | Herd_Execution | Individual_Execution | Notes Fauna Knowledge Unlocks ElementID or TaxonomyID | Level | Threshold | Reveals Fauna Mating Periods Fauna_ID | Mating_Period_ID | Season_ID | Goal_ID | Goal_Weight_Modifier | Notes Fauna Registry FaunaID | Name | Description | Can_Herd | Herd_Profile_ID | Morphology | Height | Weight | Health_Multiplier | Hunger_Multiplier | Hunger_Change_Per_Update | Thirst_Multiplier | Thirst_Change_Per_Update | Zone_ID | Temperament | predator_of | prey_of | peer_to | eats_fauna | eats_flora | TaxonomyID | Doc_Link Fauna Schedule Fauna_Taxonomy_ID | Schedule_Block_ID | Start_Time_Source | Start_Offset_Minutes | End_Time_Source | End_Offset_Minutes | Goal_Trigger | Priority | Notes Fauna Taxonomy Registry taxonomy_id | name | parent_taxonomy_id | description Herd Type Herd_Type_ID | Herd_Type_Name | Member_Spacing_Min | Member_Spacing_Max | Notes Flora Affinity Flora Components Registry Flora_ID | Component_ID | Component_Quantity | Harvest_Priority | Notes Flora Inspector Flora Knowledge Unlocks Flora Registry FloraID | Name | Description | Morphology | Height | HabitatID | consumed_by_fauna | peer_to | Taxonomy ID | Doc_Link Flora Taxonomy Registry taxonomy_id | name | parent_taxonomy_id | description Modifier Registry Modifier_ID | Applies_To | Condition_Type | Condition_Value | Affected_Filed | Modifier_Type | Modifier_Value | Notes Atmosphere Atmospheric composition | Pressure | Temperature ranges | Climate modifiers Component Registry Component_ID | Component_Name | Component_Type | Trait_Modifiable | Notes Context Multiplier Registry ContextID | AppliesToType | AppliesToID | ForceType | Multiplier | Condition | Notes Global Alias Registry Alias_ID | Category | Canonical_ID | Canonical_Name | Alias_Name | Source_Sheet | Same_AliasName_AliasID | Disambiguation_Hint | Priority | Status Global Stats Stat_ID | Stat_Name | Default_Value | Max_Value | Notes Global Stat Formula Formula_ID | Formula_Name | Source_Stat | Threshold_Type | Threshold_Value | Formula | Affected_Stat | Stat_Change_Type | Notes Global Update Interval Update_Type | Interval_Minutes | Notes Noise Propagation Condition_Type | Condition_Value | Noise_Multiplier | Notes Knowledge Level Registry KnowledgeLevelID | Name | RevealStyle | AllowedDetailTypes Planetary Regions 5. Planetary Regions Plot Thread Registry Regional Zone Distribution 5. Planetary Regions Satiety Registry Satiety_Source_ID | Satiety_Type | Satiety_Value | Status_Change_ID | Notes Status Change Registry Status_Change_ID | Status_Type | Status_Change_Value | Target_Field | Target_Field_Effect | Target_Field_Effect_Value | Max_Stacks | Stack_Effects | Stack_Effects _Values | Decay_Method | Decay_Value | Notes Trait Component Modifier Trait_ID | Trait_Name | Fauna_Effect | Fauna_Effect_Type | Fauna_Effect_Type_Value | Armor_Effect | Armor_Effect_Type | Armor_Effect_Type_Value | Weapon_Effect | Weapon_Effect_Type | Weapon_Effect_Type_Value World Time Season_ID | Season_Name | Sun_Up_Time | Sun_Down_Time | Notes Adjacency Signal Registry Source Tile Type ID | Affected Metric | Signal Strength | Distance Band Emergence Condition Registry ConditionID | SpawnableID | RequiredCenterTile | RequiredRing1Pattern | RequiredRing2Pattern | RequiredZone | TimeCondition | SeasonCondition | WeatherCondition | RarityWeight | MaxInstancesPerRegion Habitat Affinity Habitat Inspector Habitat Knowledge Unlocks Habitat Registry HabitatID | Name | Type | Climate | Terrain | contains_fauna | contains_flora | noise_mult | Doc_Link Habitat Structural Map HabNode ID | Hab Scope | HabParent ID | Hab Name | Primary Biome | Secondary Biome Spawn Logic Registry SpawnID | SpeciesID | RequiredZone | MinZoneSize | SpawnChancePerTile | DensityCap | Notes Tile Instance Sheet Tile ID | Seed | BaseTileTypeID | Region ID | Computed Fields | Spawned Outputs Summary Tile Metric Profile Water | Vegetation | Density | Openness | Fertility | etc… Tile Type Registry Tile Type ID | Name | Base Traits | Color | Biome Class Zone Membership AreaID | TileID | PrimaryZone | SecondaryZone | PrimaryScore | SecondaryScore Zone Metric Profile Water | Vegetation | Density | Openness | Fertility | etc… Zone Type Registry ZoneID | Name | PrimaryRequirements | SecondaryRequirements | OverlapAllowed Active Heat Gauge Heat Gauge Map Heat Gauge Map & Registry Heat Gauge Thresholds Heat Gauge Thresholds Object Registry Rock Affinity Rock Components Registry Rock_ID | Component_ID | Component_Quantity | Harvest_Priority | Notes Rock Distribution which zones / tiles allow it | rarity | mineral composition chance | emergence conditions | region overrides Rock Inspector Rock Knowledge Unlocks Rock Registry Rock_ID | Name | Base rock type | Size class | hardness / density if needed | visual / morphology info | Doc_Link Rock Taxonomy Registry 2. Rocks & Minerals Taxonomy Registry Societal Structural Map SocNodeID | Soc Scope | Soc Parent ID | Soc Name | Faction ID | Authority Type Society Inspector Tribal Mechanics Tribes Registry TribeID | Name | Description | Template | PrimaryLocationID | uses_fauna | uses_flora | Relations | REL_Type | Doc_Link Master Field Glossary Field Name | Field Type | Field Source | Used In | Definition | Notes Sheet Alias SheetID | CanonicalSheetName | Alias | Category | Status Sheet Metadata Category | Sheet Name | Depends On | Purpose | When to Use Sheet Runtime & Behavior Sheet Name | Example Row | Relationships to Other Sheet | AI / Runtime Interpretation Sheet to Field Mapping Category | Sheet Name | Field 1 | Field 2 | Field 3 | Field 4 | Field 5 | Field 6 | Field 7 | Field 8 | Field 9 | Field 10 | Field 11 | Field 12 | Field 13 | Field 14 | Field 15 | Field 16 | Field 17 | Field 18 | Field 19 | Field 20 | Field 21 | Field 22 | Field 23 Natural Language Parsing Parsed_Value | Resolved_ID | Canonical_Name | Resolved_Type | Source_Sheet | Alias_Match | Enitity_Role | Notes Action Simulation ACTION SIMULATION: Crystal Bat uses Screech on Forest Elk Event Simulation Spawn Simulation Ecology Simulation Relationship Simulation Knowledge Simulation Tool Action Mapping Tool_Taxonomy_ID | Action_ID | Relationship_Type | Modifier_Type | Modifier_Value | Notes Tool Affinity Tool Registry Tool_ID | Tool_Name | Tool_Taxonomy | Tool Strength Tool Taxonomy Tool_Taxonomy_ID | Taxonomy Name | Description | Allowed_User_Taxonomy | Notes Global Weather Settings Weather_ID | Max_Particle_Density | Max_Wind_Speed | Max_Sound_Volume | Max_Visibility_Reduction | Ramp_Up_Speed | Ramp_Down_Speed | Notes Weather Distribution Weather_ID | Zone_Type | Season | Time_Block | Base_Chance | Min_Intensity | Max_Intensity | Priority | Override_Flag | Notes Weather Effects Registry Weather_ID | Affected_System | Target_Scope | Target_Field | Modifier_Type | Base_Modifier_Value | Intensity_Scaling_Type | Application_Order | Condition_Type | Condition_Value | Notes Weather Registry Weather_ID | Weather_Name | Weather_Type | Description | Notes JUST USED FOR EXAMPLE ACTION SIMULATION: Crystal Bat uses Screech on Forest Elk

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Documents & source files

Original workbook (.xlsx)